I will happily admit that I don’t understand how towns and modern warfare work together. From what I’ve read, it seems ridiculous, which means that I’m certainly missing something. Thankfully, that problem doesn’t matter, here. The “biker gang attacks town” idea has encountered the agency problem. Our good townsfolk are not going to be willingContinue reading “Town Defense”
Category Archives: LitRPG Werewolves
What is Plot?
I’m sure there are plenty of books about it and several AIs are standing by ready to answer the question, but that’s not helpful for internalizing it. Somewhere in all these writing posts, I’m sure I’ve mentioned this before, but I realized something years ago: All my favorite TV shows are layered. There’s a showContinue reading “What is Plot?”
Feeding the Dungeon
I need to toss some people into the dungeon to feed it. The dungeon doesn’t care who but our intrepid heroes do. That means I need a couple/few bad guys. There are plenty of places around to find them. An obvious possibility: People in jail (for something serious, of course). There are problems with that.Continue reading “Feeding the Dungeon”
Balance of Power
LitRPG universes generally survive due to Mutually Assured Destruction. When you’ve got people – and “not that many” is literally billions in a multiverse of any size – who can sterilize planets and blow up stars, something needs to keep them in check. The answer is usually “a coalition will gang up on you andContinue reading “Balance of Power”
Agency
One of my pet peeves with humans is that they deny each other agency. The “I’m not going to tell her to protect her” trope is ridiculously common in fiction and it’s not uncommon in real life. Everyone has agency. They should be allowed to make their own decisions, even (or perhaps “especially”) if IContinue reading “Agency”
Warriors vs Armies
Armies tend to win, if you are not aware. This is a common LitRPG problem. There are two equally common solutions. First, is that is that groups don’t fight down-grade. If a bunch of F-grades (our werewolves’ grade) get in a fight, the faction doesn’t send in C-grades to squash them. One let’s the kidsContinue reading “Warriors vs Armies”
On the One Paw
Werewolves will make decisions differently. Instead of the human binary “on the one hand, on the other hand”, they default to four options. One per paw, obviously. This is not an immediate thing. It’s a societal impact thing. Consider humans with prehensile tails: There would have always been a third option. What decisions would haveContinue reading “On the One Paw”
No Plot
I wondered if it would come up. It did. There is no plot in the first half of the book. This is not exactly by-design, but it’s not accidental, either. There is a “theme”, but that’s not the same thing. Our intrepid heroes don’t have a goal. They’re not intrepid heroes, yet. They’re just twoContinue reading “No Plot”
Axis Orientation
I’ve found it useful to envision human behavior as set of rotated normal curves. Pick some attribute and incorrectly assume a normal distribution of it. Now spin that curve around its peak. You get a normal “mound”. Each individual attribute is its own curve. The mound is all of them together. We’re each a pointContinue reading “Axis Orientation”
Chapter 18 Shall Submit
That’s the weekend goal. It need four scenes. Updated with what actually happened. And some back-edits to put in things I forgot. I’m tired of being stuck on this chapter. 19, 20, and 21 are done. 22 is getting there. 23 is building up. 18 shall fall before me! Why, yes, this post is entirelyContinue reading “Chapter 18 Shall Submit”